Educational Technology VUB
Monday, September 2, 2013
1.
Background
1.1 Education and Technology
The alliance of technology and education
have come a long way, aside the fact that the former to a great extent was the
offspring of the later, technology, however, has impacted education enormously.
However, for the purpose of aligning strictly
to the context of the course Educational
technologies, technology discussed in this paper is chiefly referred to communication
and information technologies.
1.2 Educational Technologies at Present
Since mid-20th century, Information
and Communication Technology (ICT) has experienced a huge revolution which is referred
by many as the dot-com bubble. Since then ICT has taken center stage in practically
every human endeavor, most importantly, the education sector. Thus, educational
establishments, educators and even students, especially in developed countries,
have experiences dramatic changes in the instruction and administrative practices
and this adoption of technology has improved teachers and students’ experiences
immeasurable ways.
Today, it is no doubt that technology is
the core of all educational processes in and out of educational institutions.
2. Future of Educational
Technologies (by year 2020)
Considering how technology as rapidly evolved since the arrival of
digital computers some decades ago, trying to predict the future of educational
technologies accurately is somewhat dicey, however in this paper I shall try to
propose a few plausible scenarios based on assumptions drawn from the present
trends, as antecedents for the future of educational technologies:
i.
Change of teacher-students
role in organized education
Almost
two decades ago, Kinnaman opined that "modern technology comprises the
richest sets of educational tools in the history of the world, but the art of
teaching is still safely and surely the province of human teachers only." However,
the role of teachers as principle authority in learning and teaching is fast becoming
obsolete as many students and individuals from all work of life have taken
advantage of various online platforms to disseminate information and this trend
gaining an increasing allegiance from young students around the globe, because,
unlike formal education, some of these platforms do not just create and push information
out. They allow users to participate in the creation, dissemination and eventually
consumption of any information they desire or value. Also, with the many websites such as www.skillshare.com, www.w3schools.com and www.coursera.org the role and importance of teachers and formal
education system might be threatened, because these websites afford the
students to learn whatever that interest them from peers and professors at a
cheap or no cost, online, anytime, anywhere, thus, students can work through
and finish the courses at their own pace and timing without strict lectures and
examination schedules and assignment deadlines (Lepi, 2012) . Also these
platforms offer avenue to meet people from all over the world and the
showcasing of one’s skill or idea to a larger range of audience that share same
interest as them.
ii.
M-learning/Remote-learning
In
recent years we have experienced a leap and high rate of advancement in mobile
technologies, from smart phones and tablet computers that are twice as fast as
computers of few years ago to cloud computing and increased access to high
speed connectivity, wifi and satellite communication. It is expected that by
2020, mobile computing will be common practice in educational technology. This
will gradually replace the use of desktop computers and might even reduce the
need for centralized systems where compulsory physical presence is needed.
Also, as opined by Shelly Blake-Plock ( (Blake-Plock, 2009) “students will form peer groups by interest
and these interest groups will petition for specialized learning using such
platforms as www.change.org/”, this might in turn thrust
the present strict curriculum to a more flexible system where students’ can
choose most of his/her course credit from wide range of options.
iii.
Increased sharing and free
learning communities
Within
the last decade, educators and students have welcomed the use of many
open-source and free-sharing platforms. This practice is has no doubt being
welcomed by students and some educators/educational institutions. However, with
the increased awareness and the need for affordable education, these practice
will record high support by 2020, so much that most institutions might be left
with no options that to embrace such educational technologies. Also, makers of Proprietary
software might be forced to offer free or very cheap educational products, as
open source models will outgrow them (Heick, 2013) . Also, in other to
be relevant more educational institutions will offer free pre-recorded lecture
videos to their students and perhaps a fully self-regulated learning in terms
of pace and timing. Also, the cost of research papers might decrease. With
platforms such as Creative Commons, more community friendly scholars would
share more of their papers free and hopefully it shall be embraced my all and
sundry in the educational institutions.
3.
Conclusion
It
is obvious that the future of educational technologies is not something one can
predicted accurately, because of the nature of technology as one that
alternates pace and is either boosted or impeded by the cultures and norms of
the society. However, the predictions above are the possible trend I expect in
the next 7 years of educational technology. However, one questions comes to
mind, which is the present cost of these technologies and how evenly dispersed
would it be in the next 7 years, for instance such universities like Stanford,
State University New York, etc. have a remarkable presence in free-learning
platforms[1] where renowned professors
share lectures at no cost and give students a course completion certificate
should they pass the courses. Conclusively, the future of educational
technologies knows no bounds and Que Sera, Sera!
Works Cited
Blake-Plock, S. (2009, December 15).
21 Things That Will Become Obsolete in Education by 2020. Retrieved 08
07, 2013, from teachpaperless:
http://teachpaperless.blogspot.be/2009/12/21-things-that-will-become-obsolete-in.html
Heick, T. (2013, 03 19). 30 Incredible
Ways Technology Will Change Education By 2028. Retrieved from
http://www.teachthought.com/trends/30-incredible-ways-technology-will-change-education-by-2028/
Lepi, K. (2012, July 19). http://edudemic.com/wp-content/uploads/2012/07/edtechfuture.png.
Shahadat, H. K. (2012, July). BARRIERS TO
THE INTRODUCTION OF ICT INTO EDUCATION IN DEVELOPING COUNTRIES: THE EXAMPLE OF
BANGLADESH. International Journal Of Instruction, 5(2), 20.
Future of Educational technologies 202 is licensed under a Creative Commons Attribution-NonCommercial 3.0 Unported License.
Based on a work at http://educational-technology-vub.blogspot.com/2013/09/educational-technology-vub.html.
Tuesday, January 1, 2013
The Role of Management Games in Education and Research by Kalman J. Cohen and
The Role of
Management Games in Education and Research by Kalman J. Cohen and
Eric
Rhenman
In their
research, Cohen and Rhenman shows both the present and the potential role of
management games in education and research.
Management game is simulation exercise
designed for management applications and used for training purposes. Management
games can be group or individual exercises.A whole lot of people of all age
groups consider playing on the management games as the most favrotite method of
learning.
Both simulation and management games are mathematical models,
but they differ in purpose and mode of use. Simulation models are designed to
simulate a system and to generate a series of financial and operating results
regarding system operations. Games do the same thing except that in games human
beings play a significant part; that is, participants make decisions at various
stages. The major goals of the management game are: (1) To improve
decision-making and analytical skills.
(2) To develop awareness of the need to make decisions lacking complete information.
(3) To develop an understanding of the interrelationships of the various functions of business (accounting, finance, marketing, production, etc.) within the firm and how these interactions affect overall performance.
(4) To develop the ability to function cooperatively and effectively in a small group situation.
Management games offer a unique means of training accountants and have been used successfully as an executive training device.
in their article, Cohen and Rhenman firsly we first try to characterize the present development of these games. They discuss the differences between general and functional business games are discussed. Present uses of management games as a teaching device are surveyed and evaluated.
(2) To develop awareness of the need to make decisions lacking complete information.
(3) To develop an understanding of the interrelationships of the various functions of business (accounting, finance, marketing, production, etc.) within the firm and how these interactions affect overall performance.
(4) To develop the ability to function cooperatively and effectively in a small group situation.
Management games offer a unique means of training accountants and have been used successfully as an executive training device.
in their article, Cohen and Rhenman firsly we first try to characterize the present development of these games. They discuss the differences between general and functional business games are discussed. Present uses of management games as a teaching device are surveyed and evaluated.
They search the
advantages of the potential use of management games as a laboratory for
business and social science research.
Here is an
example of management game:
online high schools
Online High
School
Online High
School is a new concept of education. They are becoming more and more popular.
They are not only useful for teenagers but also for adults who want to have a
diploma without attending F2F courses. It also offers flexibilty regarding
arranging working hours and learning styles. Moreover, It develops students
self-regulation abilities as they decide when and how to study. The diploma
that they will acquire will be accepted at collages.
There are
four different types of online high schools. However, they are not equally
created.
-Private online high schools
-public online high schools
-online charter schools
-university-affiliated online high schools
PRIVATE ONLINE HIGH SCHOOLS
They usually offer quality at a high prize. They are not controlled by the government. One of the most important advantages of them is that they offer students one-on-one access to counsellors, teachers ext.
They usually offer quality at a high prize. They are not controlled by the government. One of the most important advantages of them is that they offer students one-on-one access to counsellors, teachers ext.
PUBLIC ONLINE HIGH SCHOOLS
Public
online schools educate students for free. Unfortunately they are not available
in all areas. Many countries are trying to create public online high schools.
Some of them even lend curriculum and computers at no cost.
ONLINE CHARTER
SCHOOLS
Students
attending online charter schools are educated almost at no cost. They are
funded by the government; however they run independently.
UNIVERSITY-AFFILIATED ONLINE HIGH SCHOOLS
The number
of universities that support online high school is raising as colleges want to
protect their good names. They usually offer high quality education.
SMART PENS A NEW TOOL OF EDUCATION
Smart pen
is a new tool in education.It records and link audio to what you write. It
allows you to listen to your recordings by tapping on what you wrote. Moreover,
it allows you to search and share your notes from your computer.
Technology has
been indispensable in the last years and
smart pens also allows for usage of technology through social media. Educators can
easily reach students and advance their academic understanding.
A lot of
educators have started to use smart pens to help their students achieve.
Students can post questions on their fan page and educators can easily answer
their questions though they are not in front of them.
The
smartpen technology uses a special notepad and a high-tech pen to record
both sound and the written word, and by using that technology, everything a
teacher says and writes can be accessed by computers at a later time for
students to review.
Saturday, December 29, 2012
POWERPOINT AS AN INNOVATIVE TOOL FOR TEACHING AND LEARNING IN MODERN CLASSES
PowerPoint as an innovative tool
for teaching and learning in modern classes
Educational Technologies have become essential in supporting
teaching and learning process in modern classes. One of them is PowerPoint
presentation. Holzl, (1997) holds the view that PowerPoint is a user- friendly
package that can be used for creating visually clear and dynamic and attention
capturing presentation for students. If
used thoughtfully, PowerPoint can play a good role in enhancing teaching and
learning. It provides a roadmap,
reinforces what teachers say and allow the use of graphics and other multimedia
to clarify understanding and support different styles of learning. ©20011 published by Elsevier Ltd Selection and/or peer-review
under responsibility of Prof Hüseyin Zunboylu.
The
use of PowerPoint during lectures is supported by Evans (1998) who contends
that PowerPoint lectures help in increasing attendance rate at lectures.
Furthermore, better preparation of lectures by PowerPoint can be a source of
motivation for lecture attendance. Past studies on the use of PowerPoint, have
confirmed that better organization and structuring methods can be of benefit to
students learning (Holzl, 1997; Lowry 1999).
However,
PowerPoint like most technologies has some disadvantages too. Using it as a
teaching and learning tool, teachers need to be aware of the following:
Firstly,
any component of the system can fail. To deal with this, alternatives
activities could be prepared so that in the event of any failure there will be
an alternative to turn to.
Secondly,
file corruption is another thing that can occur hindering a presentation. As a
solution, there should be alternative media files available for any
presentation.
Lastly,
lack of proper training in both the programme and technology can cause the
presentation to flop.
For
tips to create a better PowerPoint presentation go to www.microsoft.com/atwork/skills/prsentations.aspx#fbid=7mNMCtoZ4HI
REFERENCES
Evance,
L.(1998). Preliminary Study: Lectures versus PowerPoint. 4.0 http://www.kcmetro.cc.mo:us/longview/lect-pp.HTM
Holzl,
J. (1997) Twelve tips for effective PowerPoint presentations for the
technologically challenges Medical Teacher 19.175-179.
Lowry,
R.B (1999). Electronic presentation of lectures- effect upon student
performance: University chemistry Education 3.(1).18-21
Friday, December 28, 2012
PASCO Technologies: Igniting 21st Century Science Education
At school I studied in the class of Physics and Mathematics and liked it very much; the previous article mentions pasco.com, online educational resource for science, engineering and earth environment. Together, school background and innovations in this field became an area of my interest; therefore, I decided to study it in-depth.
PASCO's technologies are widely used all over the world and keep developing from year to year. Let's look at the structure of its website. There are three main directions: subject areas, products and educator resources.
SUBJECT AREAS
|
PRODUCTS
|
EDUCATOR RESOURCES
|
Physics In High
School
Physics At
University
Biology
Chemistry
Earth/Environment
General Science
Middle/Primary
Engineering
|
Probeware
Software
Curriculum
Lab Equipment
Labware And
Supplies
Replacement Parts
What’s New
|
Training And Events
Experiments
More Educator
Resources
|
I would like to focus on products. The category What's New provides the following novelties:
Let's study on PASCO Capstone Software and the 850 Universal Interface. It is updated software for data acquisition, display and analysis and destined to be the new standard in physics and engineering labs. It was not created on the basis of other software; it is absolutely independant, powerful and flexible option available on educational market.
While it was designed in conjuction with the new 850 Universal Interface, Capstone is completely compatible with all PASCO USB Interfaces - the 850, Xplorer GLX, SPARKlink, SPARK, USB link and even older interfaces such as the SCience WOrkshop 750 or 500.
PASCO Capstone is available now for the PC. A Mac version will be released Spring 2013.
Overview
This screenshot illustrates the main page of Capstone Software and the mentioned 850 Interface. It tools include: hardware setup, data summary, calculator, signal, generator, photogate timer, setup and more. Sampling bar givea an opportunity to set sample rates for each sensor, record, playback and delete runs. Display palette can be clicked and dragged onto graph. Displays available are Graph, Oscilloscope, FFT, Digits, Meter, Table, Picture and Video. Finally, this software can create multiple pages or customize each page to the tasks performed.
Licenses
There are two licenses to be acquired: Capstone Single User License (UI-5401) - to install on a single computer for classroom demostrations, or individual activities, and Capstone Site License (UI-5400) - to install on all computers on a K-12 campus or in a college/university department.
References
www.pasco.com
PASCO’s Interactive, Hands-on Science Technology
for Education in Kazakhstan
It was interesting for me to look for new technologies in education launched in my home country. Among several curious projects I came up to pasco.com and the related article of Dixon K. (2009) 'Republic of Kazakhstan Embraces PASCO's Interactive, Hands-on Science Technology for Education'. PASCO is a website providing and describing latest innovative products for education, in particular, for science, engineering and environment.
As it was mentioned in the article, PASCO participated in Kazakhstan's efforts to infuse schools with innovative technology and build world-class educational system. Kazakhstan high school students will use PASCO's Xplorer GLX, a standalone graphing data logger that captures, analyzes, annotates, stores and prints data and seamingly, without being connected to a computer. PASCO has also the high schools with labs and lab apparatus for chemistry, physics and biology.
More than 4000 teachers have been trained on PASCO's solutions and now applying them in classroom along with products from Promethean, a global leader in interactive learning technologies such as whiteboards, software and learning response systems; and LJCreate, a UK company offering topic specific learning solutions and complete classroom management systems for STEM curricula.
Promethean product: whiteboard
LJCreate's eLearning resources
Summary
They say older generation does not accept innovations. Our Physics teacher was seventy years old when our school was equipped with interactive whiteboards and other new technologies. She could spend all days to learn how they work and how they can be implemented into educational process. Innovations are good and effective when used skillfully.
Despite the fact that this article was published in 2009, a considerably long time ago, there are still problems in purchasing, launching and using those technologies. As for me, I am only familiar with whiteboards, but I would also like to try other high-tech things. PASCO, in this cas, in my opinion, is a gerat source.
References:
Dixon K. (2009). Republic of Kazakhstan Embraces PASCO's Interactive, Hands-on Science Technology for Education, published on January 15th, from http://www.pasco.com/about/news/press-releases/republic-of-kazakhstan-embraces-pascos-interactive-hands-on-science-technology-for-education.cfm
http://www.youtube.com/watch?v=ZLC5emoBORE
http://www.youtube.com/watch?v=D2_SuFwlfql
http://www.youtube.com/watch?v=SJ0H6kheN_c
Technologies helping
disabled children in school
One of the articles that I like the most is 'The AuRoRa Project: Robots as Educational and Therapeutic 'toys' for autistic children' posted by Karen Triquet (Novwember 17th, 2012). I tried to search for similar topics dedicated to disabled children and their needs, and here is what I found. The article is called ' Technology as Prosthetic: Opening New Educational Doors for Disabled Childre' by Withrow F.B. (2011). It describes innovative ways of making deaf, blind, cerebral palsied and mentally challenged people feel the world in its true and open meaning.
Functioning Principle
According to Withrow F.B. (2011), signs, codes, speech and language begin in the average baby very early. Children send special signal (cry) to their mothers, by which she can understand the need of a baby (wet, hungry, ill, etc.). When a need is accomplished, a baby stops sending any signal or change it for another one. In case of disabled children, this process goes a bit harder and functions in a different way, that is why prosthetic devices come into account.
For example, for blind children it is necessary to lean on auditory communication skills; whereas, cerebral palsied children develop receptive communication skills. Technology as a prosthetic device opens new educational doors for amny disabled children. A cochlear implant enables a deaf child if it works to develop almost normal speech and language.
Computer aided speech gives a severely paralyzed individual an opportunity to hear him/herself. For blind, there are special assistive technologies: computer screens with text can change the type and brightness that make it possible for some visually impaired learners to read.
References:
http://www.youtube.com/watch?v=ILaUx7BJ4rO
Withrow F.B. (2011). Technology as a Prosthetic: Opening New Educational Doors for Disabled Children. A journal for educational technology&change. Retrieved May 20, 2011 from http://etcjournal.com/2011/05/20/8508/
http://www.youtube.com/watch?v=ajD8BeVgSJQ
Thursday, December 27, 2012
Making new Connexions
between learner, teacher and publisher
Open
source education engages everyone in creating educational content
The
beginning of a changing relationship with how we produce, procure and
engage with information and learning. Connexions is a repository of
free educational content where people can create and upload
educaitonal material that is open to be modified, reorganized and
even reassembled to create courses, books, reports etc. It is open
for everyone to see and add information.
In
a nutshell Connexions is a
place where:
authors
create and collaborate
instructors
rapidly build and share custom collections
learners
find and explore content
(www.cnx.org)
How
it works
Finding Modules
Once
on the web page you can begin by typing in a keyword or choosing
either to search by subject, author, title, language or
popularity(%). When you search by keyword a list will appear of
available modules and offer specific information about the last time
it was revised and the number of revisions it has undergone as well
all the fore mentioned criteria ( popularity, language, author, etc)
After
you click on the module of interest you will find a link under the
title of who created it the option to email the author either to give
feedback or to ask for permission to edit the module. Then followed
by the educational content.
Other
features include downloading the module as a pdf or EPUB file (so it
can be read on different mobile devices). There are also instructions
on how to download it to your device. You can also add the module to
your favourites (login required) which will recall the last module
you had open and offers special lens (definition) that
can be used to bookmark modules and collections.
Reusing
& Editing Modules
In order to reuse or edit a module you have to have permission. Once you have permission you can use the reuse / edit button to move the content into your personal workspace or a shared workgroup in order to make your edits
However
if you don,t have permission to edit the content it doesn't stop you
from modifying it through a derived copy and changing and publishing
this copy. A derived copy is therefore when you make changes in
accordance with your specific needs without altering the original
version.
Creating
a Personal or Shared Workspace
(in
order to create or edit a module) as easy as 1,2,3
1.
Create an account and log into you workspace
2.
Create content, from scratch or import data from documents on you
computer
3.
Publish it
Other Points of Interest
Detailed
instructions are also available on:
How
to Reuse and Attribute content
How
to cite content (licensed under the creative commons)
Publishing
Material
Finally
their complementary project is a publishing outfit where faculty have
assembled peer reviewed modules to create a course textbook printed
through the openstax college
for an extremely reduced price in comparison to the regular cost of
textbooks.
However
anyone can construct their own textbooks custom made to the needs of
their course, culture, classroom and audience and have them
published.
REFERENCES
Connexions.
Retrieved
December 17, 2012 from
http://cnx.org/
CreativeCommons.
Retrieved
December 17 2012 from http://creativecommons.org/
GOODmagazine
(2011). Future Learning: Richard Baraniuk. Retrieved
December 15 2012 from http://www.youtube.com/watch?v=nOExdnESMkY
Openstax.
Retrieved
December 22, 2012 from http://openstaxcollege.org/books
OTHER
RESOURCES
Compilation
of Videos about Connexions http://www.youtube.com/watch?v=nOExdnESMkY&list=PL9AA4CDB21E60F596&index=3
Edutopia
http://www.edutopia.org/richard-g-baraniuk
Tedtalks
(2006). Richard Baraniuk on open-source learning. Retrieved
December 15 2012 from
http://www.ted.com/talks/richard_baraniuk_on_open_source_learning.html?quote=38
Wikipedia.
http://en.wikipedia.org/wiki/Connexions
Wise
(word innovation summit for education). Richard Baraniuk Connexions
http://www.wise-qatar.org/content/richard-baraniuk-connexions
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